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You will (really) get sick of this theme. Rules: The difficulty must be set to Hard for all fights the party participates in. EXP gain must be turned off (JP gain is still allowed). Norende must not be developed in any way. This is to prevent access to items, equipment, and special moves that can completely break the game. The use of Bravely Second is not allowed (not that you can get more SP with Citra, but still). With the bonus dungeon open we can get the option to fight the games superboss. This is yet another case of either losing in the first turn, or living to round two and winning the rest of the fight. Deneb is set to always spend one turn reviving Comrade if he's dead, and it takes seven hits to kill him. With this setup, as long as she doesn't start with Mass Slash, you can set up an auto turn order that will insure that she can't kill you (so long as you have about 300,000 pg).