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This is MobQuest a #HeroQuest PvP four-way team dungeon crawler. Here I've implemented some new rules, that are as follows. Movement: Is fixed to a number specified on character stats. Each player moves every member of their team in one turn, then the next player moves their team and the turns cycle around the board. COMBAT DICE: Attack: Skull = +1 Hit / Shield = (0) / Zargon Shield = +1 Counter Strike. Defence: Skull = (0) / Shield = +1 Defend / Zargon Shield = -1 Defence SHOOTING: Attack: Skull = +1 Hit / Shield = (O) / Zargon Shield = -1 Hit Defence : Skull = (0) / Shield = +1 Defend / Zargon Shield = -1 Defence GUNS (special rules) If 2 or more Zargon Shields are rolled whilst shooting -1 BP as the gun backfires. Reloading takes 1 turn. Shield bonuses are ineffective to gunfire. SHIELDS (special rule) Both the Shield and the Zargon Shield give +1 Defence. TREASURE: Each room may be searched only once. As soon as a room has been searched, no other character may search it. Each treasure chest contains 400 gold coins. Players may only carry one chest per character, their movement depends on an attack roll, any Zargon Shield rolled results in -1 movement. (Ogres, Dwarfs may carry ×2 treasure chests) (Animal companions and summons may not search for treasure or carry chests. If you have any ideas for rules let me know, cheers! Here's the playlist with the intro and part one. • MobQuest