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I've updated my free PauseMenu sample CommonUI Pause menu blueprint GitHub project with a Yes/No prompt when the player attempts to quit the game using Unreal Engine 5.5. ⭐ join / nancedevdiaries for perks (credits, ad-free videos, early access, newsletter) ⭐Ad-free version at / ad-free-commonui-117193655 It'll be useful as a more simple example of setting up modal dialogs with CommonUI in a barebone game for you to dig in! This might also help as an intro or blueprint equivalent of how Lyra has implemented game dialogs/prompts. =============== 🎮 Project details : =============== Project at : https://github.com/NanceDevDiaries/Pa... Version of Unreal Engine : 5.5 =============== 📚 Document/links I reference in this video: =============== @XistGG's video of implementing CommonGame plugin into another project at : • Xist CommonGame Sample UE 5.3+ Lyra-like H... Related to that video, a forum post about some potential issue : https://forums.unrealengine.com/t/usi... =============== 🎥 Related videos or links =============== CommonUI basic setup : • Common UI pause menu : an empty Unreal Eng... ComonUI tabbed in-game menu : • UE5 CommonUI tabbed menu sample project bl... Enhanced input CommonUI support : • CommonUI enable enhanced input support for... 🎁 Thanks for watching and supporting! ===================================== 🔊 More game updates or channel updates ===================================== NanceDevDiaries: https://linktr.ee/nancedevdiaries Portabellows Game: https://linktr.ee/portabellowsgame --------------- ⏲️ Time Stamps 00:00 - Intro 01:00 - Previous videos 01:06 - Learning from sample Lyra project 03:13 - Get the CommonUI pause menu project from GitHub 06:34 - How the modal dialog gets populated with Quit text 09:35 - Where to setup data table row input if you're not using enhanced input 12:05 - Issue where cursor doesn't come back 13:13 - Back to the asked YouTube comment question