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This week has mostly consisted of rewriting the way damage is handled in Windshire Sponsor: ▶BOXOPHOBIC's Assets: https://assetstore.unity.com/publishe... ▶BOXOPHOBIC's Channel: • The Vegetation Engine | First Trailer Support the Game: ▶Patreon: / hyvestudio ▶Download Phase I: https://hyve.itch.io/windshire Come Join the Community: ▶ Discord: / discord ▶Twitter: / hyve_studio ▶Instagram: @hyvestudios ▶Twitch: / hyvestudio Today's Video: The majority of this week has been focused around making the damage handler in our project more modular. Allowing for any object in our game, if we wanted, to take damage. It was a pretty simple system, but a very important system to take a look into. About: Hello! I am an indie game developer working with a couple of others to bring to life my project! I am currently working on a low poly RPG game based off some games such as the souls series and breath of the wild! I have been working on this for quite some time, but I only recently started uploading my progress. The rest of the progress can be found on my discord server! Credits Windshire Exploration Track #2 - TheLonesomeBard