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A few people may have caught this happening in their playthroughs of #ico but I wanted to take a moment and explore its purpose, for both the gameplay and narrative. I really like this particular visual effect too; the green is a very nice hue. It's a shame that the NTSC version of the game couldn't feature it in cutscenes. Footage was captured via PCSX 2 running the PS2 PAL version. Though the event displayed here also occurs in the PS2 NTSC release. 00:00 - Intro 00:08 - "Oh, they're stuck." 00:12 - "Wait..." 00:25 - "We've seen this..." 00:28 - Magic Effect Footage 01:23 - "So we can assume..." 01:31 - "And the effect allows..." 01:41 - "They truly become incorporeal..." 01:49 - "It's only after the glow..." 02:01 - "Note that they can't..." 02:09 - "Which makes sense..." 02:19 - "This feature was made..." 02:33 - "But if the developers..." 02:44 - "I like how this feature..." 02:51 - "She doesn't intervene often..." 02:58 - "That said, it's unlikely..." 03:06 - "Which explains why..." 03:16 - "Have you ever seen..."