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Join the discussion from the IGDA Learning, Education, and Games SIG Town Hall held 21 July 2020. How do we as teachers, developers, and researchers come together to create valuable educational experiences in interactive technologies? How do we effectively measure transference? And what kinds of events would serve our community the best? Links from the discussion http://hubs.mozilla.com https://vrchat.com https://thegameacademy.org/ https://aaronvanek.com/ https://setlab.ucsc.edu/ https://tabletopia.com/ https://www.acenet.edu/Research-Insig... https://wick.works/learning-games-fun... https://wick.works/learning-games-fun... fielddaylab.org/make/aris/ https://store.steampowered.com/app/82... https://cft.vanderbilt.edu/guides-sub... If you haven't already, connect and subscribe IGDA LEG SIG Facebook - / learningeducationgames IGDA LEG SIG Listserv - https://groups.google.com/forum/#!for... IGDA Discord - / discord IGDA LEG SIG Slack - https://app.slack.com/client/T0F0H9BG... IGDA Twitch - / igda IGDA Youtube - / theigda Contact Us Email Form: https://igda.org/sigs/leg/ Email us: [email protected] Not a member but want to be?: https://igda.org/membership/ Also, check out our latest published book! Schier, Karen (2019): Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond. Carnegie Mellon University. Book. https://doi.org/10.1184/R1/10557950.v1 This book explores 100 different games and how educators have used the games to teach – what worked and didn’t work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games. http://press.etc.cmu.edu/index.php/pr... #transference #teaching #digitalEducation #GBL #Games4Ed #EdTech #Gamification #EdChat #mlearning #elearning