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Wei Yan - Dynasty Warriors 5 Xtreme Legends - Chaos Mode скачать в хорошем качестве

Wei Yan - Dynasty Warriors 5 Xtreme Legends - Chaos Mode 16 лет назад

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Wei Yan - Dynasty Warriors 5 Xtreme Legends - Chaos Mode
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Wei Yan - Dynasty Warriors 5 Xtreme Legends - Chaos Mode

Dynasty Warriors 5 Xtreme Legends Chaos Mode Battle of Wu Zhang Plains (Shu Forces) Wei Yan ----- Wei Yan's Maximization Recommended Weapon: Medium Weight Attack / Musou / Fill / Speed / Charge The Fill on this weap w/ Ginseng for a combined Fill40 allows for his C3 to fill his Musou in a very wide range of crowd sizes, so he's very compatible with a Musou bonus. Even if he can't fill with his C3, C4 gives him an alternative for more versatility. Recommended Items: Fire Orb Tiger Amulet / Green Scroll / Wind Scroll / True Way of Musou / Ginseng ----- Why no Way of Musou 1) Because his Musou is too random. I wouldn't quite say that it's hard to control, but if you mess up the steering, his True Musou finisher may miss. It's all about how his strikes sync with the juggled officer. I haven't found a way to guarantee his strikes sync late so his True Musou ending doesn't miss, so until someone finds a way to consistently do this, the Way of Musou should not be equipped. 2) Equipping the Way of Musou gives him a Fire Musou so this lets Wei Yan equip the Ice Orb for a stronger offense. The result is that he'll kill generic officers in 1 True Musou and playable officers in 1 Musou at 60% prob. This is indeed a superior offense, but he would need a much larger crowd size to fill his Musou bar without the Ginseng, so the approach to officers in smaller crowd sizes, is a slower offense than the one shown in this vid, in only those scenarios. The alternative, as mentioned before, would be to resort to C4 for Musou filling, but with Ice now, filling with C4 has a very small chance of getting hit if there's a 60% chance of NOT scattering the crowd. Well....he'll either get hit or waste Musou. That's a quick discussion on the pros and cons, but obviously 2) is limited by 1), and thus won't be considered at all for optimization. Why Fire and not Ice: This is pretty simple, after we are limited to no Way of Musou. Having the need now to be set up with the Ginseng, we look at what results Fire and Ice will give us. This unique setup at this specific maximized Musou length on his weapon and Wei Yan's specific Musou strength, allows him to kill generic officers in a C3 to Musou combo. This is pretty impressive because C3 once mastered should be considered a move that always works, and if it's foreseen that his musou will be full by the end of it, then the generic's death is pretty much guaranteed hahaha. But there's a small disadvantage to this setup and it is, you have to get all the hits in, in order to successfully kill the generic officer. This is shown against the first generic in this video. He has just enough hits to make it work. With Wei Yan's fast paced musou it could be tough to control against officers in really dense crowds. The officers in the middle of Shi Ting I might even consider to be over 50% failure rate. AHHHH, but there's somewhat of a solution to this. Use his C4 to first scatter the crowd. Knowing that officers get up earlier than peons do, you can easily isolate the officer now for an easy time with Musou control. Alright, so with the Fire Orb, he'll defeat generics in one Musou with C3 preceding, so one continuous and consistent combo, but two detached combos against playable officers. With Ice he'll have a 60% chance to kill both generics + playables. The simple conclusion is that Fire is superior because, even though it might seem that the 60% chance might prevail over Fire's make or break style for killing officers in 1 Musou, officer types obviously aren't evenly distributed. No need to do stats on this, as I'm really only concerned with the best possible setup and performance and this observation makes it obvious enough that Fire is superior because there are far more generics than playables. Another point is that there are enough Musou Rages in most stages (4 maximum) to allow Fire to match the offensive capabilities at 100% of Ice without Musou Rage which is 60%. What this means is that with an Ice config, because of Musou Rages, it will gain less of a benefit, and the benefit it has over Fire against playables means nothing for the first 4 playable officers encountered. Of course, Musou Rage location makes a huge difference, but it doesn't really matter. Fire is still better than Ice simply by abstract observation. Note that his C3 because of low height, makes it a terrible move to use against mounted officers. This is why I had to execute Musou Rage early when Cao Ren got too close, when I was fighting Deng Ai. It should be noted that most of this vid shows leisure gameplay, with C6, C5, JC, and other stuff. Wei Yan's maximization is pretty much C3 and Musou spam. It would have been repetitive if I did that for the entire video. ----- AUDIO: Dynasty Warriors 5 - Condensed Dynasty Warriors 4 - verge of Despair

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