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Some party information: All level 30 Around 210 perk points each All legendary weapons with maxed Holy enchants Decent armor & accessories, level 28 or so, a couple legendary items I also went round most of the shrines on the overworld to get their buffs before entering the fight. The main tactic was: Garrison to buff as much as possible by using a few attacks first (applying as much bleed as possible in the meantime) and wait until the boss does not have a physical shield up, then use his burst to deal massive damage Monika to apply debuffs and also deal some decent damage Alumon to apply haste and to overheal to get shields There is a close call with Monika near the beginning, but even if she had died it wouldn't have mattered much. Perk Points were spent as follows: Monika to boost crit chance & damage, boost damage, apply poison on crit, add crit chance for poison. Which ends up with her doing lots of crits and applying poison constantly Garrison to do the same as Monika but with bleeds. His skill to do massive bleed damage if the enemy is poisoned makes them work together well Alumon to boost heals as much as possible, with the 4 overcharges bonuses he normally healed 15k HP if spending 20 overcharge which is a full heal + a 50% shield New Game+ was tough at the beginning, annoying in the middle (because I got really unlucky getting decent level equipment for my party), but around the second to last dungeon when I could start making legendary weapons suddenly became very easy. Completing the fishing in my first playthrough & getting Garrison's second best weapon from the Fishmonger early on in New Game+ was a big help, his level 3 burst killed most bosses in one hit if he was lucky enough to crit a few times.