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A demonstration to get decent head damage to fatalis at the start for those struggling to get a double head break. True Spare Shot is a optional but it saves having to combine ammo (note I didnt actually count how many status 2 shots is required) but occasionally you might miss/hit a partner. Sure you can go True Charge Slash for the 3 times hes down but this is designed to work with any weapon (we all know DB demolish Fatalis but struggles with the head) By doing this and using a binder and rolling ballista at the start of Area 2 you get your first head break, making area 3 easier for DB's and to give you more time for the 2nd head break. Set Skills Paralysis 4 Sleep 4 Destroyer 3 Heavy Artillery 2 Special Ammo 2 (Optional) Bombardier 5 (Optional) True Spare Shot (Optional) Mines = 1170 (with melee) Bombs = 1226 (bombardier boost 2x225 bombs to 388) Wall Slam = 2299 Bombs = 1513 (One bomb gets sleep bonus) Wall Slam =2299 Total Head damage (excluding player 2 head soften/attacks) = 8,507 Head damage