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New update is out: https://www.nexusmods.com/reddeadrede... These mods take a lot of time to develop and test to make sure that every function is working properly. So, I'd appreciate donations if you would like to support what I do. Here's my Patreon if you want to support me [patreon.com/user?u=77744104] [New Animations and Changes] Added new mounted struggle breakout animation. 2 front and 2 rear blunt execution animations added for hatchet, machete, and pistols. 1 left and 1 right blunt execution animation added for hatchet, machete, and knife. 1 blunt grapple execution and 1 knockout animation added for pistol and knife. Knockout animation also works with hatchet and machete. New front execution animation added for blades and machetes. Front and rear takedowns are now possible with Molotov. You can kick with blades by pressing G or by performing counter attacks. If an NPC is leaning against a wall, crouch and perform a takedown to trigger a head slam finisher. [Stream File] The stream folder is essential for lasso struggle animations (loads update_0.ycds). Includes blunt animations from online, moonshiner drunk animations, and unarmed mounted animations. Also loads the online window throw animation. Avoid using version.dll as it may prevent some animations from loading. It generally works fine, but let me know if you encounter major issues. [Grapple Attack Blocking & Changes] Intimidated NPCs can be punched without player throwing them to the ground automatically if you press LMB or R2. There's a chance for intimidated back grapple throws to trigger. When grappled or grounded, a Block prompt appears. Blocking resets the reversal sequence and gives another chance to counter. Performing a stab with a blade now knocks out enemies (front, back, mounted) rather than executing. Using version.dll might prevent these animations from loading so it's not recommended to use version.dll with this mod. However, if you do there shouldn't be any big problems. If you face any game breaking issues let me know. [New Struggle Animations] Struggles work similarly to online PvP, excluding lasso and ground knife. Spamming F results in a knockout; F + LMB/R2 leads to execution. All animations are unique, some with escape or KO variants. New struggle additions: Fixed broken lasso struggle – enemy must be subdued to tie now. Works from regular tackle and facedown grapple. It also includes ability to exit the struggle. New struggle idle animation for blade struggles. New sequences: front rifle grapple, pistol (front and ground), blade (front and back). [AI Improvements] AI can now perform grapple reversals. AI can execute front/back armed executions and grapple or tackle during close combat. AI may grapple/tackle in melee if you're not blocking. AI can use new struggle animations and block grapple attacks. [New Configs & Abilities] Enable dragging intimidated peds via .ini. Change back grapple (hostage) movement style in the same file. Removed NoTexts folder; toggle prompts and voice lines from .ini. Disable kick function on controllers from .ini. Added tougher AI file: "MCD_AI_DEFAULT_TOUGHER" — values are nearly 2x harder. This data is currently used for BS_AI, but you can create and apply your own by editing pedbrawlingstyle.meta. Optional files folder includes these tougher AI files for easy install. [Fixes and Tweaks] Fixed front choke knockout ending with a regular choke. New pain sounds added to various melee moves. Adjusted animation blend speeds. Enhanced blood particle size and visibility. Fixed armed ground grapples not working properly with guns. Knife dodge now works with bs_micah_finale.