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i made a basic Event System (Observer Pattern)

the observer pattern is a code pattern that enables you to describe actions in your code as "events". events happen and then somewhere there might be things reacting to those events. i like this a lot for GUI code, because it lets me think less about the hierarchy of components or the sequence in which i defined or declared stuff and more in terms of the things that are actually supposed to happen timecodes: 00:00 intro 00:13 examples 00:58 Event Namespace and Classes 06:34 My Component Base and Utility 08:59 Custom Component Notifies Tooltip 09:18 Juce Component Notifies Tooltip 10:54 Tooltip Reacts To Event 12:30 TLDW lol 13:15 Watch Tooltip Events in Action 13:41 How Events solve Header-Only Problems 15:58 Obligatory Attempt To Interact With Viewers

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