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Grand Marie / Earth U-Olga Marie Special Class Compatibility: Lancer, Caster, Moon Cancer, Pretender do x2 dmg to her and take x2 dmg from her Saber, Ruler, Avenger, Shielder take 0.5x dmg from her and do 0.5x dmg to her All other Class do 1x dmg to her and take 1x dmg from her Gimmicks: All her attacks are AoE Her Sonicwave/Shockwave attacks deal more dmg to Servants "closer" to her. You can target her left and right horns, in addition to her main body. Even if the horns are defeated, they will regenerate after one turn, but while they are defeated, it will be easier to damage her main body. When you attack the horns, Grand Marie Ore will drop, and you can obtain permanent "Ore Buffs" that strengthens your entire party (including backline). When you collect five "Ore Buffs" of the same type, they will be upgraded to next tier. How to beat Grand Marie: You must field 10 teams of 3 Servants each. Each Servant & Craft Essence can only be used in one team. Each team has 3 turns to deal dmg to Grand Marie before they're forced to retreat. If Grand Marie defeat them before they can retreat, she will heal herself a massive amount. Try to put Servants with Defensive advantage to the left of your team to protect your 2nd and 3rd Servants. Grand Marie has 4 HP bar, and will become increasingly stronger after each break. On break, she also will charge her NP gauge and gain immunity to debuff. The main strategy is to stack Ore Buffs with the first 5~6 teams by focusing on defeating her Horns, then switch to strong Single Target teams for the last 4~5 slots that can quickly defeat each of her HP bar before they're wiped/have to retreat. The turn after you break her Horn, the main body will take significantly more dmg. Take advantage of these windows if you can. Command Seals are usable. You also can quit and restart mid-battle at any time. Abuse this however you want. #fgo