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This dark fantasy cave environment was created in Unreal Engine 5.5, using Quixel Megascans assets. My goal was to build a moody, atmospheric, and eerie cave setting, focusing on environmental storytelling through lighting and composition. To challenge myself, I decided to use only assets from the Dark Ruins sample project. It wasn’t easy creating a completely different environment with the same asset pool, but it pushed me to think creatively. I made extensive use of UE’s modeling tools to heavily modify assets, for example, transforming existing cliff meshes into spiky rock formations. Along the way, I also created several custom prefab assemblies to help speed up the layout process. For lighting, I relied on localized lighting setups to highlight key details and create contrast across the space. Music Used in Video: 1- Gathering Darkness by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/... Source: http://incompetech.com/music/royalty-... Artist: http://incompetech.com/ 2- Landing On a Dark Planet by Doug Maxwell/Media Right Productions Artist: Doug Maxwell/Media Right Productions