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Build:http://gw2skills.net/editor/?PiFBwyx3... (Note: impact sigil is icebrood slaying, and furious sharpening stones is Icebrood potion) So I initially wanted to grind to 9 minutes or less but I somewhat lost motivation so I decided to upload my best run anyhow. It's still about 1.5 minutes faster than my first run so it's not horrible. The time losses mainly come from dealing with the trash mobs in between bosses. I figured out some new stuff after this run but that will have to be shown in another dungeon speedrun. Information: I ran Eagle runes with Force and Icebrood Slaying sigils, plus Icebrood slaying sigils since most enemies in this path are classified as Icebrood. It's also the primary reason I went with Power over any type of Condition since you get about 17% more damage as power due to the sigils and potions. Another reason is that the bosses tend to destroy your clones, which Mirage is reliant on and Condition Virtuoso doesn't have enough self-buffing capabilities. Courtyard: You need to path the mobs in the courtyard while in stealth otherwise, they will follow you. The damage rotation on the ice turrets is specific so they die as quick as possible* Icebrood Goliath: This is the worst part of this run in my opinion. I opted to go for a risky strategy where I have to manually dodge or avoid the projectiles the Totem shoots, the projectile hitbox is way oversized for the size of it. You can use feedback to avoid some of them but I found that you only reflected one shot at most since the Totem fires so slowly, and you would lose CC on the Champion Goliath. I would've liked to grind this to a point where I don't get knocked down at all. Svánigandr: Probably the cleanest part of the run and a major time save over the last run. I try to break him whenever his bar is up. I could probably end at around 24k DPS if executed better. His attacks are rather telegraphed so you shouldn't be hit by his major attacks. Run to Icebrood Totem: I tried the path the mobs directly after Svánigandr, which I think is possible, but didn't get it this run. Which lead to me having to deal with some extra mobs once I went downstairs. The Icebrood Totem itself is another scary part of this run because of the elite goliaths. I can save major time here. Fimbul: Not the best but also not the worst boss fight. Ideally, I would get him in a corner and keep him there so I don't lose damage to him moving all over the place. You can reflect his geyser attack to instantly break him which is why I brought feedback over anything else. Passage to the Zealot: Another part where I could save a lot of time if I could control the mobs better. I also got cc'd before I could use any movement skills underwater so I lost time here too. Sorge the Zealot: I would like to not rely on rallying of the Jellyfishes at some point and also show a clean underwater rotation where I don't have to avoid stuff constantly. I resorted to only swapping to Trident for CC at this point as the boons don't really allow for a proper underwater rotation. All in all, this was a fun run to do and I plan to run other dungeons at some point. Mesmer Resources - Mesmer Spreadsheet 2.2 Added a new log import feature! Use your logs in the spreadsheet, also some other minor additions - read the patch notes. http://tiny.cc/MesmerSpreadsheet If you have any questions feel free to join my Discord server: / discord Support Me - If you would like to support my work consider liking this video and subscribing to my channel! If you would like to go the extra mile you can buy me a coffeé via this link! https://www.buymeacoffee.com/Tipcat Music - Final Fantasy IX - Ice Caverns Final Fantasy IX - Jesters of the Moon, Victorian Style Remix by RebeccaETripp Chrono Trigger - Wind Scene, Orchestral Remix by Malcolm Chapters - 0:00 Courtyard 0:32 Icebrood Goliath 1:49 Svánigandr 3:06 Run to Ice Dragon Totem 5:02 Fimbul 6:41 Passage to the Zealot 8:00 Sorge the Zealot