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Welcome to my challenge run as the GLA Demolitions General! In this run I'm only going to be using units that utilise explosives. Just like last time NO QUAD CANNONS are allowed - and the removal of this single unit made my last GLA run as the Toxin General far more annoying. With this general, I foresee it's going to be even worse as the explosive-using units don't have any anti-infantry capabilities like toxin (C&C logic dictates that a volley of multiple Stinger missiles or tank shells cannot kill a lone soldier). Not to mention the lack of extra income from oil derricks as none of the factions' basic infantry utilise explosives. So let's make everything go BOOM! Challenge rules: 1. Only combat units that utilise explosives are allowed to be used: it’s easier to name units that don’t utilise explosives and are hence disallowed: Rebels, Quad Cannons, technicals, toxin tractors, angry mobs. Battle buses and radar vans are allowed as they are by default non-combat units. Jarmen Kell is allowed as he has the unique ability among all GLA factions to plant demolitions, so I consider him to be a unit that utilises explosives (and this is literally the only anti-infantry unit I’ll get to use in this challenge). This rule extends to units from other factions, and there are too many to list here, so leave a comment if you wish to dispute any non-GLA unit that I use. 2. The first rule also applies to base defences. Tunnel networks may not be built as it utilises a bullet-based turret, and Juhziz hates using bullets. If a Chinese dozer is sniped and captured, Gatling cannons may not be built. If a USA Laser dozer is sniped and captured, laser turrets may not be built. 3. Rebel ambushes are allowed only after the Demolitions ability upgrade from the Palace is complete. Rebels must be commanded to detonate within 1 second of spawning. No other command is allowed to be issued to the rebels, not even move orders. Rebels are still not allowed to be deployed from the barracks after the upgrade. 4. Anthrax bomb General Power is disallowed. 5. Superweapons may only be used to counter enemy superweapons.