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Hey, I'm Alex! In this Unreal Engine 5 tutorial I’ll show you how to make a racetrack using splines, but without attaching the cars to them. They’ll follow the spline dynamically, so you get smooth movement, drifting, and full control. This also works great for other objects or characters that need to follow splines indrectly. I’ll go over how to build the spline, set it up in Blueprints, and get your cars to follow it using rotation and a custom event setup that’s cheaper than using Tick. Works great for racing games or anything that needs objects to follow a path. 00:00 – Intro & What We're Building 00:24 – Creating the Spline Track Actor 01:00 – Extending & Looping the Spline 01:40 – Connecting the Spline to the Character 02:20 – Setting Up Forward Car Movement 03:00 – Coding: Spline Tangent & Location Logic 03:50 – Using LookAtRotation for Car Orientation 04:30 – Adding Debug Tools & Performance Tips 05:10 – Custom Event Timer vs. Tick 05:50 – Testing and Fixing Car Behavior 06:30 – Using Offset to Improve Car Tracking 07:10 – Tuning Friction for Drifting or Grip 07:50 – Optional Clamp for Smoother Turns 08:30 – Final Tweaks & Realistic Handling 09:10 – Wrap-Up & Summary #UnrealEngine5 #UE5Tutorial #SplineBlueprint #GameDev Be sure to drop a like and subscribe for more tutorials! 👏