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Authors: Kierio04, Marth This is a tool-assisted speedrun (TAS). Played on SwareJonge's Dolphin 5.0 LUA Core v3.2.1, v3.3, and v3.5. Tools used: slow-down, savestates, frame advance, TAS input, TAS code, RAM watch (info display), LUA scripts, text files, and LuigiM's TAS toolkit. NOTE: This run takes advantage of the analog inputs of the Wii Wheel. In order for this run to be performed in real-time in a playback, pause buffering would potentially need to be used. Lap 1 TAS BKS Cut: -0.606 Previous BKT (43.904 by myself): • [MKWii TAS] Mouse Hole Mania (v1.1) Lap 1 ... Music: GBA Cheese Land Remix - Panman14 ( • Mario Kart Fan Music -GBA Cheese Land- By ... ) History of the lap 1: The work for the video you're watching started very shortly after I uploaded my previous lap on this track and shortly before Marth uploaded his Crystal Plains lap (10 months ago). We worked on the first 20 or so seconds for about a month (from the start of September to the start of October) before other things (specifically, the rPB No Glitch 3lap) became more important, and the project died. I revisited this in February, and worked on it myself for about a week, making a preliminary lap 1 and then getting it down from a 43.634 to a 43.393. I looked at it again twice in April, getting it down to a 43.381 and then a 43.355. I then came back 3 days ago to finally finish the run, getting it to a 43.323 three days ago, a 43.303 two days ago, and a 43.298 yesterday - which is the final time of the lap 1. I should note that a 43.297 is technically possible to get, it's just the alignment into the next lap is not sufficient to keep it as an improvement. Improvements/new strats (basically everything lol): Setup for the first boost panel Slip drift + offroad strat New first beam section multi tricks (with wheelie triggers) Improved wheelie triggers on cheese blocks New complex cheese block movement (hop trigger, low hop+wheelie off block) New complex shroomspot movement (multiple redrifts and rewheelies) Improved first long turn line Lower trick at end of long turn Wheelie trigger on boost ramp Improved second beam multi trick multi tricks (with RFH and wheelie triggers) Lower next boost ramp trick Spin drift STA on the hop trigger New miniturbo charge spot on second long turn Improved second long turn line using optimal wheelie turning strats New pseudo single miniturbo during boost More optimised miniturbo charge before last ramp RSTA instead of STA on the last ramp More optimised miniturbo charge on last turn (with lap 2 setup, including optimal wheelie turns) Collaborators: @MarthTAS ( / @marthtas ) Thank you to: @EjayB ( / ejayb ) and Hman ( / @hman.0 ) for supporting me during the creation of the TAS @campbellmop355 ( / @campbellmop355 ) for giving me the spear wheelie turning patterns All my TASes (playlist): • MKWii TASes MKW TAS website: https://mkwtas.com MKW TAS spreadsheet: https://docs.google.com/spreadsheets/... MKW TAS discord: / discord