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#numenera #rpg #cyphersystem Numenera doesn't center combat. So, how can we create interesting and dynamic encounters? This video goes over the construction of an encounter with particular considerations for combat, discovery, and narrative. There are also a few houserule tips for playing Numenera on a map! Timestamps: 00:00 - Splash 00:11 - Intro 02:40 - Designing an Encounter in the Abstract 05:57 - The Combat Scenario 09:01 - Setting the Encounter 11:56 - Creating Context 19:43 - Dimensions, Difficulties, and Mechanics 32:28 - Tactical Houserules 36:29 - Conclusion Books Referenced: Numenera Discovery: https://www.montecookgames.com/store/... Ninth World Bestiary: https://www.montecookgames.com/store/... Injecting the Weird: https://www.montecookgames.com/store/... Cypher System Rulebook: https://www.montecookgames.com/store/... // Numenera and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2019 Monte Cook Games, LLC.