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A full no commentary playthrough of Crackdown Please like the video and subscribe if you enjoyed it! 00:00:00 Prologue 00:01:53 Los Muertos 00:06:37 Juan "El Numero" Martinez 00:17:24 Jose "Tremendo" Guerra 00:32:26 Violetta "Santa Maria" Sanchez 00:45:49 Rafael "Chuco" Diaz 01:00:41 Ramon "Pistola" Gonzalez 01:15:39 Don Domingo "El Brazo" Garcia 01:27:24 Rodrigo "Montana" Alvarez 01:35:37 Los Muertos' Last Stand 01:45:11 Volk 01:51:02 Sergei "Sovetnik" Yuriev 02:03:14 Boris "Baron" Mikhailov 02:24:43 Vladimir "The Wolf" Golyak (1st attempt) 02:33:12 Igor "Rafik" Biragov 02:38:24 Viktor "Curse" Rabotnikov 02:45:45 Olga "Meat" Romanova 02:59:44 Natalya "White Fox" Gryzunova 03:06:49 Vladimir "The Wolf" Golyak 03:16:35 Volk's Last Stand 03:20:07 Shai-Gen 03:26:21 Melissa Fang-Yin 03:35:16 Mrs. Timbol 03:45:29 Vitaly Rzeznik 03:53:42 Thadeous Oakley 04:06:21 Dr. Balthazar Czernenko 04:17:00 Colonel Axton Cowell 04:30:34 Zuang Lun Wang 04:53:41 Shai-Gen's Last Stand 05:04:39 Epilogue 05:05:50 Credits Game: Crackdown Release Date: February 20, 2007 Developer: Realtime Worlds Crackdown is a 2007 action-adventure game developed by Realtime Worlds and published by Microsoft Game Studios for the Xbox 360. Crackdown was conceived by Realtime Worlds' founder, David Jones, who also created Grand Theft Auto and Lemmings. Set in the fictional Pacific City, the player controls a biologically enhanced Agent, tasked with defeating three crime lords and their organized crime syndicates. The Agent's abilities improve by defeating both crime lords and their top subordinates, as well as by completing optional activities, such as street races and scavenger hunts. The gameplay is nonlinear: instead of following a rigid mission sequence, players are free to select the approach to completing their missions and activities. The game features a two-player cooperative play mode via Xbox Live. It was released worldwide in February 2007. Crackdown, initially planned for release on the original Xbox console, was envisioned as a vast world in which players could experiment and explore freely. Microsoft Game Studios bundled specifically marked copies of Crackdown with an access code to the multiplayer test version of the much-anticipated Halo 3 Beta. The game sold 1.5 million copies in its first six months of release. It received critical acclaim from reviewers and is widely considered to be the best entry in the series. It has garnered several awards for its innovative gameplay. A sequel, Crackdown 2, was released in July 2010 by Ruffian Games without Jones' input, and Crackdown 3 was released for the Xbox One and Microsoft Windows in February 2019, initially to be again directed by Jones before he left to join Epic Games. Crackdown is a third-person shooter set in a sandbox environment, akin to Mercenaries: Playground of Destruction. After selecting one of the predefined Agent characters, the player is assigned to defeat the Kingpin of each gang, though there is no precise approach to do this, leaving players to select their preferred method. While the player may face the Kingpin and his bodyguards at any time, they can improve their chances of taking out the Kingpin by facing and defeating the various Generals responsible for certain aspects of the Kingpin's offense and defense, removing them from play. For example, by eliminating a gang's weapon dealer, gang members will no longer be as heavily armed or will fire fewer shots to conserve ammunition; assassinating the gang recruitment officer similarly reduces the size of the Kingpin's protective force. It is at the player's discretion whether to kill the Generals or skip them entirely before facing the Kingpin. However, the gangs cannot be completely eradicated from the city without tracking down and killing all Generals and Kingpins.