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Hey everyone! I finally finished my next devlog, also, I got monetized! thank you all so much for subscribing and watching my other videos, it means a lot and will help me make better content for you. Let me know if the ads are showing too often, I'm still learning how Youtube's ad system works so please bear with me as I learn, your patience is appreciated! This episode has me learning about how not to reorganize a project, implementing context steering for the creature AI, creating some new enemies and weapons, making new sprites for characters, and trying out an asset pack for level art, among other things! I tried to address some issues people pointed out in my Godot retrospective video, namely the audio levels and music volume, so let me know if this sounds better. I hope you like the episode and I'm excited to hear from you! I always welcome suggestions and constructive criticism so leave a comment if you have something to say! I'll be getting to work on the project again soon so follow me on twitter or instagram to see what I'm working on before the next devlog comes out! Music Credits (in order of appearance) "Interior Birdecorator Decorate" | Abstraction Music https://tallbeard.itch.io/music-loop-... "Hypnotic Synth Loop | The Bishop -"Lights Out" | The Bishop "Sly Cooper Clarinet" | The Bishop "Groovy Cave Journey" | The Bishop "Metropolitan Cosmipolitan" | The Bishop "Gettin' Silly Wit It" | The Bishop https://itsthebishop206.itch.io/freel...