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The Haunting quick-start scenario for the 7th edition of the Call of Cthulhu tabletop roleplaying game by Chaosium was the subject of my first-ever GM tips video on this channel. However, one section that got cut in the edit for the sake of time was my extended explanation for why I changed a dangerous weapon that features in the module. SPOILERS!! Rather than using Corbitt's dagger as written, I modified its abilities to drain magic points when inflicting damage. Since then, I have seen some understandable head scratching as to why I did that. Well, scratch no longer! In the first Rocketboost Roleplay Extra with Rick Boost (a shorter format where I will cover smaller topics), I explain why I decided as a keeper to change the knife in order to serve a more satisfying narrative and provide players with a more intriguing mythos relic. LINKS: The Original Video Call of Cthulhu: The Haunting (6 GM Tips for the Quick-Start Scenario) • Call of Cthulhu: The Haunting (6 GM Tips f... CHAPTERS: 00:00 Start 00:11 Intro 01:24 Reason 1 - Open to interpretation 02:01 Reason 2 - Gives it wow factor 03:27 Reason 3 - Highlights its power 03:58 Reason 4 - Avoids a dull end 05:00 Byeee