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Checkout my new project Neocortex for simplest way to integrate Smart NPCs in your games https://neocortex.link *** Hi! Last month Unity released their new Starter Assets pack and I wanted to make a video about how to transfer Ready Player Me avatars into Third Person example of Unity Starter Assets. Ready Player Me is a project I work on at Wolf3D and it was an exciting test to bring avatars into Unity Starter Assets scene with a click of a button with some simple automation. You can find the project sources here: 👉 Github Repo: https://github.com/srcnalt/RPM-and-Un... 👉 The script: https://github.com/srcnalt/RPM-and-Un... Reference URLs: 👉 Make an avatar: https://readyplayer.me 👉 Download RPM Unity SDK: https://docs.readyplayer.me/integrati... 👉 Become a partner: https://docs.readyplayer.me/for-partn... ⚠️ Setting look at and follow fields of Cinemachine script is done manually, since it was resetting them when I run the scene if I set them via script. So that step had to stay manual and I did not dig into the cause of it. ⚠️ For mobile controls you will need to setup mobile control input fields on the disabled game object. 📌 Follow me on Twitter: / sgt3v ⏲️ Timestamps: 00:00 Introduction 00:15 Ready Player Me 00:40 The Idea 00:52 Create a New Project 01:07 Import Unity Starter Assets 01:47 Getting RPM Unity SDK 02:20 Create an Avatar and Import It 03:00 The Components 03:30 Move the Script into the Project 03:50 The Script 04:17 Camera Target Object 04:35 Replacing Animator Controller 05:12 ThirdPersonController Component 05:48 CharacterController Component 06:00 PlayerInput Component 06:16 Rest of the Script 06:50 Camera LookAt and Follow Fields 07:03 Final Result #gamedev #indiedev #unity #madewithunity