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3ds Max: UVW Unwrap Your Poly Models - Step by Step

Find out more about this full course here: https://www.learnarchviz.com/learn-ar... UVW unwrapping is one of the things I am asked about more than anything else. To many it seems very mysterious, especially if you are using the standard 3ds Max tools. In this video I attempt to break down and simplify it in a way that makes sense. I have been perfecting my workflow for a long time, and it works especially well for furniture for arch viz. That is when/where I use it ALL THE TIME! It is a great thing to understand, as it allows you to apply custom painted maps just how you want them onto your models. It can add so much realism! One of the hardest things about UVW unwrapping is the strange UI, with a bunch of new buttons, commands and hotkeys that are foreign to most of us familiar with working in 3ds Max. I will show you the essential tools that you need to know as I demonstrate on a custom chair model. The other hard part is just workflow -- like when to do what. I will show that process as well and hopefully share something that will help you in your workflow (which could definitely be a little bit different than mine) Overall, I think this should be a helpful demonstration tutorial for anyone who is wanting to get more familiar with the UVW unwrapping process for their custom models. This, of course, is part of a much larger course. The course this comes from is a collection of tutorials/projects going over all the various techniques and workflows for poly modeling in Max. Check the link above to create this chair right along with me, as well as other poly modeling projects in Autodesk 3ds Max.

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