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This side-quest is infamous for taking ages to complete, this run shows that it doesn't have to take for ever :D (The step where you have to wait for 4 minutes is not fun though.) This speedrun was in desperate need of improvement so I decided to run it back. I switched up the card set-up a bit and added some interesting new strats. I'll go over some of the things that are different in this run compared to the previous WR (by me). -instead of using escape route after picking up the power switch, I now take a down in the water. The nuke is used to end the round; if the round ends right after you take a down, you'll skip the afterlife arcade and instantly spawn back into the map. This allows me to use the escape route at another point in the run, which comes in clutch. -some new skull angles: the skull in Elvira's studio can easily be shot, but it's faster to just toss a nade in the right room. The skull behind the dumpster can be shot through the container, the angle is a bit tricky and requires some practice. The skull underneath the shelf in the store can be shot from up top. -my good friend hjklfsl made the 4th skull puzzle solver even better. Instead of it just giving you the solutions to the puzzle, it gives you the fastest possible solution! Obviously really helpful in a speedrun :) https://hjklfslol.wixsite.com/floppy/... -I also did the final game faster this game. As soon as you let go of one of the cubes, immediately start holding down the shoot button again. If there's a grey cube somewhere in your line of sight, it will immediately pick that one up without the cooldown. This is how I shoot the cubes fast like just look at those last few skulls, crazy :) ZWR unrightfully doesn't take this speedrun seriously and that's why it's located in the community leaderboards and not on the IW leaderboards. I can't wait for it to become official, maybe that will actually incentivise people to run this. Alright that's enough ranting, enjoy the run :)