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Project files available here: https://bit.ly/3vQY3iv (register to CGCircuit to download them) If you want to watch the next episodes in the series, make sure to check out all of David Adan's tutorials: https://bit.ly/4cX3NrA Use this code at checkout to get 50% off: TOTAL50 (Valid only for the Destruction series) Welcome to the first volume of the Destruction series in Houdini by David Adan. This first tutorial, NOW FREE is your definitive guide on creating compelling destruction effects. Updated to Houdini 18, this tutorial is perfect for those looking to enhance their visual effects portfolio in film, television, and gaming. This tutorial is expertly designed for both beginners and intermediate users eager to dive deep into the world of digital destruction. Throughout this course, you’ll gain an in-depth understanding of advanced fracturing techniques essential for achieving realistic and controllable results in your Rigid Body Dynamic (RBD) simulations. We go beyond basic Voronoi fracturing to teach you a variety of methods that add intricate detail to each fragment, while keeping your simulations efficient with low-resolution geometry. You’ll also explore the advanced capabilities of boolean fracturing, manual fragmentation for precision control, and get acquainted with the innovative RBD Material Fracture workflow introduced in Houdini 17. By the end of this tutorial, you will be equipped to use various fracturing techniques effectively, adapting them to meet the specific needs of the visual effects you are tasked to create. Join us to transform your creative ideas into stunning visual effects with this comprehensive Houdini destruction tutorial, tailored to help you master the art of digital destruction. Whether for film, TV, or gaming, this tutorial will provide the skills you need to excel. Key Learnings: Advanced fracturing techniques for realistic VFX Optimizing low-res geometry for efficient simulations Detailed boolean and manual fracturing methods Introduction to RBD Material Fracture in Houdini 17+ Chapter 1 - Getting ready - Fractuing Principles 00:00 Introduction 03:25 Enter the mini figure 05:16 The name attribute Chapter 2 - Voronoi Fracturing 18:07 Surface vs. volume fracturing 23:38 Creating pattern with Voronoi 35:39 Creating brick with Voronoi 48:28 Clustering Voronoi Cells 01:00:28 Adding interior detail 01:06:44 Adding UVs to new geometry 01:11:31 Creating wood splinters Chapter 3 - Boolean based fracturing 01:15:24 Intersecting solids 01:27:46 Intersecting surfaces (shattering) 01:39:17 Scattering cutting planes Chapter 4 - RBD Material Fracture 01:49:46 The RBD material node explained Part 1 02:02:19 The RBD material node explained Part 2 02:07:14 Fracturing glass 02:16:33 Fracturing wood 02:25:09 Localized Fracturing Part1 - Planning the destruction 02:30:00 Localized Fracturing Part2 - Creating scatter point 02:47:02 Localized Fracturing Part3 - Creating an RBD quick test Chapter 5 - New fracturing features in Houdini 18 02:51:58 The RBD exploded view 02:59:44 Chipping 03:04:36 Custom meshes 03:07:30 Tracking separated faces