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Don't know what to say so I'll keep it short. I can't believe that XSEED actually translated this all the way, since it is pretty much 100% unused content, though this isn't the first piece of unused content I've found for them to have translated in the Trails games. While everything all the way up until trails related now has been of my own work, this content shown in the recording has been brought due to the courtesy of, or much rather, thanks to JoseJL, and has been achieved via memory editing of the game in question (though one can also edit the raw script), I'm surprised a jump has been achieved so quickly within the script format. As part of his work as part of investigating all of the various Opcodes within the script files of Sora 3rd, he has made it possible to warp to the start of the unused chunk of Renne's Star Door 15, located right in the file after the actual used script. This could be described as the prototype of the content of the door, or an alternate route of path for the door, utilising many previously unused images as well as uncoloured copies of certain used images. It is pretty nice as it also provides us with a bit of additional context on what has actually happened at the time of the story of Star Door 15. To acquire this: (This is valid for the current Steam version at the time of uploading, and will change in a future update) Set a breakpoint on memory address, 0x047FE40 which corresponds to a method used for loading script files, right before entering Renne's door. Inspect the ECX Register, it is a pointer to the end of the script file. Move up to the nearest 5C 03 at the end, replace with 47 83. And run the game as intended, you may also edit R1204 directly, applying said change and reload the game.