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What goes into adapting a huge AAA video game to other languages and markets than simply English? How do localizers and translators work on the text, but also on voices and UI? How do you work with voice casting and actors, dialects, language differences, and any potential translation mistakes? ___________________________________________ Website: https://www.massive.se/ Twitter: / ubimassive Instagram: / ubisoftmassive Facebook: / ubisoft.massive About Massive: Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and is part of the Ubisoft family. We are a multinational team of more than 700 passionate and highly skilled people from 50+ different countries. Through our in-game engine Snowdrop, we bring our game projects Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy's The Division 2 to life. We're also the home base of Ubisoft Connect, Ubisoft's digital distribution platform. At Massive, we enjoy what we do, and we do it together as one studio. © 2023 Massive Entertainment – a Ubisoft Studio. | © 2023 Ubisoft Entertainment. All Rights Reserved. Ubisoft, Massive and their logos are trademarks of Ubisoft Entertainment in the U.S and other countries.