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A playthrough of Jaleco's 1991 action-platformer for the NES, Shatterhand. Shatterhand is the westernized version of Natsume's Tokkyuu Shirei Solbrain, a game based on a tokusatsu TV show from the early 90s that featured a team of police officers who could transform into heavy-duty vehicles. Once the license had been stripped out, the hero became Shatterhand, a man with robot arms (like Jax) who is on a mission to bring down a group that's plotting to take over the world with a cyborg army, all while being decked out in wrap-around BluBlockers, a Marty McFly vest, and rolled-cuff jeans. With his robot arms, anything he hits, he destroys. That includes walls, people's faces, and bullets. That's right. He can punch bullets out of the air. (You can tell he punches hard because the force of a blow landing actually pushes him backward when he's standing on ice. What a cool little detail that was to throw in!) He can also summon a semi-autonomous flying droid to fight with him by collecting three alpha/beta icons. The order you grab the icons in determines which robot shows up, and there's a good variety to choose from. My favorite is the one that fires mines, but they're all pretty useful. If you manage to grab the same combination a second time with your droid still intact, you'll transform into a super robot that shoots fireballs. If you can reach a boss in powered-up form, you'll easily be able to make short work of him. The gameplay is fast and very smooth, and there's a lot of variety for a game that ultimately boils down to running to the right and punching. One level allows you to flip gravity (like Metal Storm), while another has a floor that pushes you toward walls of spikes as missiles go flying by. The droids give you some interesting options in approaching some of the stages' hairier chokepoints (if you're fighting in close quarters, always go for the ricochet shot!), and the boss designs do some neat things to keep it all feeling fresh. Shatterhand has its moments of teeth-grinding frustration, but overall, the difficulty level is manageable. The game isn't a cakewalk, but the controls are rock solid, and the stage designs usually avoid throwing too many things at you at once. It requires a bit of practice and the development of a few strategies, but it's never painful in the way that Ninja Gaiden and Batman tend to be without a ton of practice. If you were good at NES games back in the day and had rented Shatterhand on a Friday night, there was a good chance that you'd have seen the ending before it went back. I think it strikes a good balance, and mechanically, it's of a level of quality generally reserved for the toppest-tier Konami, Sunsoft, and Capcom games. It also competes in that league with its graphics and sound. The intro and the stage select scenes are ridiculously overblown (that's a compliment), the stage backgrounds are loaded with little animated elements and feature some of the best-looking parallax scrolling I've seen on the NES, and the fluidity of the player sprite's animation is impressive. And that soundtrack! Even among Natsume's NES titles, it stands out for just how well done it is. It's dramatic, punchy, and drives a non-stop hard beat. By the time you've beaten it, several of these themes will be permanently etched into your memory. The gameplay and the level of polish applied here sit Shatterhand firmly in the company of the NES's best action games, and if you don't love it, I have but one question for you: why haven't you played it yet? ___ No cheats were used during the recording of this video. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!