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This is a Longplay of a Super Mario 64 romhack called 96flashbacks, which aims to interpret what a Late-February/Early-March build could've looked like if it was playable (Not everything in the hack has been changed to be accurate to this era of Super Mario 64 so far–keep that in mind!). To be blunt, the controls in this hack are painful (although accurate) so please don't mind me having some trouble navigating in certain areas, (especially in the sub-area of Shifting Sand Land) It's out of my control. Video made using following resources: 96flashbacks by stalechilibeans, 1upGuy, `K-Dubs΄, Scraps, Sleekflash-16, and more (https://romhacking.com/hack/96flashba...) ntsc-rs by Valadaptive (https://ntsc.rs/) Logo in the thumbnail by stalechilibeans Blue VHS Screen Effect by CedarBush ( • VHS Blue/Green Screen Effect ) Rosalie's Mupen GUI by Rosalie241, with the game running at 240p on GlideN64 (https://github.com/Rosalie241/RMG/) OBS (recorded at 240p) by many of its contributors (https://github.com/obsproject/obs-stu...) Played on a latest* development build of the hack (You may refer to the Discord server of the romhack for this version here: / discord ) *There was a build in the server that was newer than what I used that I missed somehow–oh well.