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Learn how i use Blender Rigid Body Physics (Free Blender Tutorial) to explode a house made of thousands of cubes and blame on Barrel Man with his rocket launcher. Timestamps / Content 0:00 - Intro video House explodes (using Blenders rigid body physics) and Barrel man exposed for using rocket launcher and discarding evidence. 0:52 - Create first cube , brief overview of Blenders N panel and outliner, also explain how to toggle select ability in outliner. 2:40 - Set ground up as Passive Rigid Body Object 3:30 - Creating cube for foundation, assigning color and and adding cube that will be arrayed for walls. 6:40 - Snapping using keyboard shortcut G Then B to snap wall to foundation (note make sure magnet snap is set to vertex) magnet should be gray but mode should be vertex. 7:10 - Setting up array modifiers to create first wall 10:24 - Create thousands of cubes from arrayed walls 15:45 - Setting up wall and roof parts in physics tab as Active Rigged Body objects 20:40 - Selecting cubes to join for door and fixing accidently joined human reference (Cube Dude) 23:00 - Creating a sphere for use as a "wrecking ball" as an animated rigid body physics object and smashing the cabin to bits.