У нас вы можете посмотреть бесплатно Braid: More Self-Indulgent Over-Analysis Than Ever! (untangling it.) или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Download More Now Than Ever for yourself here: https://www.moddb.com/addons/morenowt... In this episode: 0:50 -- The text in this chapter is partly about the experience of being a super-fan of any game, book, or etc, and the experience of re-playing / re-reading that favorite thing in an attempt to mine those last diminishing-returns bits of insight and reward. It's also about the experience of trying to create something that fits neatly into the rigid artistic constraint's of Braid's extreme formalism. 9:45 -- Explaining (via Thomas Cole paintings: https://en.wikipedia.org/wiki/The_Voy...) how I imagine Tim's coming-of-age story, how he came to be so zealous in his search for the princess and what she represents. Growing up as a young child in his parents house, then questioning their values and getting thrown into deep uncertainty, then narrowing down to an increasingly desperate drive for a certain kind of scientific enlightenment-knowledge that he is seeking. 15:57 -- Talking about the far-future sci-fi imagery that I also associate with World 6 of Braid -- the heat death of the universe, falling into supermassive black holes, the end of time, etc. Confronting death, and confronting the final unanswerable mysteries that we may never understand even after a trillion years of life & thought. 22:44 -- Getting into the puzzles! Interaction between the ring and the panels-that-turn-you-green. 25:22 -- With the power of mods, the ring can also speed up time! 26:40 -- Or stop time entirely! Creating a black-hole-like "event horizon" that stops objects in their tracks. 34:25 -- Talkin' about the music in the mod. Listen to the spotify playlist here! https://open.spotify.com/playlist/4i9... 34:53 -- Using the panels-that-turn-you-green, plus a ring that stops time entirely across the entire level, to create "quantized" turn-based time, referencing one of Jonathan Blow's early concepts for a Braid world that never made it into the final game. 44:51 -- The return of multiple simultaneously-enabled time powers!! See how the World-6 ring mechanic plays with the "x = t" mechanic from World 4. 58:34 -- And then we layer World 5's shadow-world mechanic on top of that, for even more craziness and some ridiculously hard-to-think-about puzzles. 59:14 -- ......montage of me getting completely stuck on More Now Than Ever's hardest puzzles. 1:16:56 -- Hold on to your hats, because the ring can literally make time go NEGATIVE, creating an "event horizon" where time flips from forward, to slowed, to absolute zero, to backwards... 1:22:15 End of the level, with some really cool artwork, if I do say so myself! 1:25:34 Sign off & Future Plans