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#EpicDuel #ArtixEntertainment #EpicDamage #Strength Brace yourself for the ULTIMATE EpicDuel Epic Damage world records showdown! This episode features fan favorite Strength skills such as Massacre and Berzerker, plus skill cores like Skull Cracker! Note: The stats, skills, and skill cores in this video are how they existed during June 19, 2020-June 26, 2020. The skill plates are accurate for that time period. For a comprehensive log of skill changes, you may refer to CactusChan's Skill Progression document: https://docs.google.com/document/d/1J.... Video Intro: 0:09 Epic Games Intro: 1:02 Contestants: 1:23 Strength Records Table: 2:45 Records: Strength Points - 493 Points: 2:54 Strike - 1120 Dmg: 3:09 Titan Bane - 1814 Dmg: 3:24 Frozen Fist - 1480 Dmg: 3:43 Wolf's Fury - 1105 Dmg / 288 Drain: 4:21 Sidearm - 1157 Dmg: 4:37 Titan Shot - 1506 Dmg: 4:56 Skull Cracker - 1427 Dmg: 5:17 Frozen Rift - 1528 Dmg: 5:39 Energy Shot - 333 Drain: 6:00 Cheap Shot - 1131 Dmg: 6:17 Precision Strike - 1240 Dmg / 186 Drain: 6:41 Adaptive Offense - 1620 Dmg: 6:58 Massacre (CH) - 1552 Dmg / 305 HP: 7:19 Bludegon - 1289 Dmg: 8:04 Assimilation - 740 Dmg / 452 Drain: 8:20 Brutal Strike - 1180 Dmg: 8:39 Double Strike - 1256 Dmg: 8:59 Maul - 1066 Dmg: 9:16 Berzerker - 1422 Dmg: 9:36 Static Smash - 158% (601 Drain): 10:09 Crippling Strike - 1275 Dmg: 10:31 Frenzy - 532 Lifesteal: 11:08 Atom Smasher - 160% (592 Drain): 11:26 Video Outro: 11:51 About Epic Games 2020: 12:19 --------------------------------------------------------------------------------------------------------- Notable things about Omega 1.7.79, June 19, 2020: Auxiliary scaling took a big hit this update. Tier 2 diminishing returns (56-85) was nerfed from 1 damage every 0.55 Support to 1 damage every 0.65 Support. In addition, Tier 4 (100+) was added, which is 1 damage every 1 Support as compared to Tier 3, which is 1 damage every 0.75 Support. Feast of Flesh is still bugged to not stack with Gene Augment. Having any level of Gene Augment will cancel the effect of Feast of Flesh. This hampered some CH records. On achieving the theoretical maximum: The theoretical maximum (i.e. record) for a skill is achieved when you have the highest possible amount of the scaling stat AND, if the skill is an attack, the skill is (1) used when the target’s defense is zero, (2) hits the highest value in the damage range, and (3) crits. This was only achievable for the attacks without damage ranges that either had added crit chances or scaled with Support so that I could rely on natural crit chance. Frustratingly, all too often, attempts that critted ended up weaker than non-crit attempts due to the huge damage range. Getting the target’s defenses proved impossible in some cases where both classes lacked Malfunction and Smoke Screen. To attain the maximum for these, a staged 2v2 match is needed. Stats: 76 records were attempted. Some records, primarily those that had damage ranges and needed to be crit, took 50-100 tries to complete, sometimes taking up to three hours. The records were attempted over the course of four days. 15 class combinations were required. Nearly 20 class changes were required between the two characters. 4 copies of Infernal Gladiator were purchased on each character. Between the class changes, equipment, countless skill core replacements, and temporary skill core refills, nearly 1 million credits were spent on each character. The move-set choreographs and video assets were worked on for six months prior to the recording of the actual attempts. The entrance announcements for the NPCs were my own voice with the pitch lowered 40%.