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This is Episode 1 of our USSR Conquest run. The Soviet advance begins in frozen marshland, where progress is slow and every step forward is watched. Two objectives lie ahead, separated by open ground, fog, and stubborn German resistance. Mortar fire pounds the approach, machine-gun nests pin infantry in the reeds, and light Panzer units probe for weakness. With limited armor and only a handful of rifle squads, the opening push becomes a careful balance between momentum and survival, where even a small mistake can stall the entire assault. As the battle unfolds, the field refuses to stay predictable. Pressure shifts suddenly, threats arrive from unexpected directions, and early confidence is tested faster than expected. What begins as a controlled engagement turns into a lesson in adaptation—using captured ground, seized equipment, and quick decisions to regain initiative. This first clash sets the tone for the campaign ahead: unforgiving terrain, sudden escalation, and victories earned not by strength alone, but by resilience under fire. Hope you enjoy and thank you for watching! -------------------------------------------------------- CHAPTERS: 00:00 Intro 02:00 Battle Start -------------------------------------------------------- Call to Arms: Gates of Hell is a real-time tactical RTS developed by Barbedwire Studios and published by Digitalmindsoft. It features historically accurate units, weapons, and vehicles; dynamic Conquest campaigns; and a highly detailed battlefield simulation. This series includes: Full Conquest Campaign progression Tactical commentary Cinematic battles Large-scale engagements Realistic ballistics and damage modeling Armor penetration, suppression, and line-of-sight mechanics Combined-arms maneuvering Long-range armor duels Infantry flanking and positional play -------------------------------------------------------- Music by "Karl Casey @ White Bat Audio" #calltoarms #gatesofhellostfront #gaming #letsplay #ww2 #rts #strategy #sovietunion