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Bemuse is a free and open source web-based VSRG (vertical scrolling rhythm game). Now it’s playable on an iPad Pro. Just open Safari and go to https://bemuse.ninja/. A bit of a story ============ When this project started, I call it “a BMS player of the future.” When the beta version was released, this game is barely playable on an iPad Air. Many songs crash the game, and other songs made the game so laggy (running at about 30 fps, which is unacceptable for such rhythm games). This is because of the large amount of sound data, more than an iPad can handle (some song take more than 1GB of RAM to play). The future is here. iPad Pro comes with 4GB of RAM and an A9 processor, the game can now process up to 200 fps. This is Moore’s law in action. Although most application is allowed to access only 600MB of RAM, Safari does not have this restriction. This is the era for web-based applications! This is not the only “built for future” instance for this game; in previous versions, development and implementation of Web MIDI API and Web Gamepad API in web browsers have allowed players to plug in their MIDI controller or gamepad and play right away. Offline version ============ Shown in this video is an offline version that does not require an internet connection to play, very handy if you want to play this game on the go. You have to compile and run it yourself, though, as the offline application needs to be rebuilt every time a new version or a new song is released. The source code for offline application is available at: https://github.com/bemusic/bemuse-ipad (Mac and iPad Pro required). Song: Lime — Harmony (P.S. Bemuse also works on Microsoft Surface Pro (using Google Chrome), but it has very high audio latency.) (P.S. I haven’t tried on an iPad Air 2, but I heard that it now has 2 GB of RAM. Could anyone confirm if it works?)