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NoLimits 2 Physical Control Panel Demo скачать в хорошем качестве

NoLimits 2 Physical Control Panel Demo 1 год назад

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NoLimits 2 Physical Control Panel Demo
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NoLimits 2 Physical Control Panel Demo

I demonstrate the operation of the physical control panel that I built for NoLimits 2 coaster simulator. Standard coaster: 0:00 Floorless coaster: 3:44 Flying coaster: 6:27 This panel is made with the real deal, the same controls most commonly found on real coasters, the Allen-Bradley 800T line. These are very expensive new, so I bought them all used on eBay. Here's all of them... Dispatch buttons: 800T-QA24G. These are wired in series so that both must be pressed at once, their lights are wired in parallel. Gates, Restraints, Seats/Floor buttons: 800T-QA24A Trouble/Reset button: 800T-QA24R Emergency Stop button: 800T-FXJQ24RA (but 800T-FXQ24RA would be better). This uses the NC (normally closed) contacts, all other controls will use the NO (normally open) contacts. Control Power switch: 800T-H2A (If you want a keyswitch: 800T-H31A). The enclosure is a Hoffman E8PBA. The legend plates are custom, purchased from here: https://www.legend-plates.com/30mm/pl... The lights are 5v LED bulbs for the BA9S socket, found here: https://www.superbrightleds.com/led-l... All bulbs should match the color of their button, for best results. The whole thing runs on an Arduino Leonardo, this is the code: https://pastebin.com/bYdsmES7 The wiring isn't too bad, you need to wire one terminal of each light and one terminal of each button all together and to the ground pins on the Arduino. Then, you need to wire the remaining terminal of each light and control to the pin specified at the top of the code. The panel doesn't actually have any sort of two-way communication with NL2, rather, it just sends keystrokes (based on the default keybinds) and uses timers to "fake" the state of the coaster. It assumes 1 second for gates and restraints to move, 6 seconds for floorless floors and flyer seats to move, and 15 seconds for the dispatch sequence to complete. Proper two-way communication may be possible using NL2's telemetry server, but I have no idea how to get the Arduino to communicate with it. When first turned on, the panel will enter a self-test mode. All the buttons will illuminate, and must all be pressed. Pressing each one will turn off its light. Once all the lights are out, and the E-stop pulled back out, the panel will go into its normal operating mode. This is a later addition and isn't shown in this video. Along with this, I separated the wiring for the dispatch buttons to make them independently readable and their lights independently controllable, and added a "6 control mode" to the code that ignores the control power switch and the second (left) dispatch button. The panel has two modes, standard and floorless/flyer. Standard simply allows the gates and restraints to be moved while the train is parked, and allows dispatch when both are closed. Floorless/flyer also requires the seats or floor to be moved. Once the train parks, the seats/floor must be moved to loading position before the gates and restraints can be opened. Once the gates and restraints are closed, the seats/floor must be moved to dispatch position before dispatch is possible. The panel will always start in standard mode, pressing Seats/Floor will put it in floorless/flyer mode, and Reset will return it to standard mode. All the lights (except Trouble and E-stop) work under the same logic. Off means unavailable, flashing means available and in the proper state for dispatch, and on means available and preventing dispatch. On also means in motion. The E-stop light illuminates when it's engaged, and Trouble illuminates when any button is pressed while unavailable, or Reset is pressed with the E-stop engaged. Reset puts the panel back in the default state, it's meant to perform the same function as the in-game Reset button, but can't actually trigger it as there's no keybind for it. More extensive tutorial: https://steamcommunity.com/sharedfile...

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