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I'm boosted in the following ways: -3 Attack Boosts -LVL 2 attack drop bonus -4 Attack Hastes -3 Thunder Boosts -3 Support Boosts (to extend Spirit Roars) -Keyblade: Skull Noise (STR: 7) STRENGTH: 17 Deck: Strike Raid Blizzard Edge Spark Dive Strike Raid Quick Blitz Thunder Dash My spirits are Cyber Yog (LVL 3), Yoggy Ram (LVL 13), and Cyber Yog (LVL 4). The Cyber Yogs give good strength boosts, and the Yoggy Ram has Spirit Roar. I'm very well boosted and I make good use of Strike Raid here. Typically a pretty bad command, Strike Raid is very effective at staggering him. Even when it's not "safe" to do a Strike Raid, you've got a decent chance to stagger him out of whatever he was going to hit you with. By the way, I didn't necessarily do these all in order or even on the same file. Better to give myself six command slots to play with here by taking down Clawbster off camera, then take down this guy again on another file to also have six slots for my Clawbster video. Hence the inconsistencies in boosts/spirit levels/command decks/etc.