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Gameplay of bamboozler 14 MK II in clam blitz. This weapon is pretty fun to play with. The main weapon is pretty good with it's good range, very quick charge time, and great damage. And unlike other charger, this weapon's range is the same regardless of the amount of charge. But this weapon can struggle to paint well and fight up-close. But despite that, this weapon is really good at quickly poking and applying pressure from a distance as well as keep opponent away. The MK II kit is just really good. Fizzy bomb is really good at displacing and killing opponents from a distance as well as combos really well with the weapon. And super chumps is a solid special that pairs up really well with this weapon. The special launches dozen of decoy that acts like a mini shield, which can help you and your team provide some cover when pushing in. And the explosion combos very well with the weapon. It's a great kit that help the weapon apply some distance pressure while still being able to provide support during a push. Small tip: your primarily going to be playing a bit passive/aggressive. The weapon can quickly poke and kill opponent from a good range but since this weapon can't one shot opponent unlike other charger, you want to keep some distance when your fighting. Also fizzy bomb is your best friend and will help you a lot in approaching, fighting, and displacing opponent. The build that I used has comeback, run speed, and stealth jump. You can also replace comeback with last-ditch effort if you want to use more fizzy bombs. Hope you guys enjoy the video.