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This is the Future of Entertainment

We’ve done it. We’ve built BasedAF’s very own Holo-deck. A mad, motion capture studio unlike any other. After months of breakthroughs, setbacks, and hurdles, we’re ready to introduce our absolutely insane motion capture studio to the world. This isn’t your average state-of-the-art virtual production set-up. It allows us to film in a virtual space, in real time, as though shooting a traditional, IRL production. But that’s just the start. It allows us to implement VFX, live, spontaneously, with the click of a button. Interact with objects in the virtual space. Change between characters, worlds, in the blink of an eye. Make as many iterations, of any animation, as we want. All harnessing Unreal Engine 5. As far as we know, nobody has done it before. And for a simple reason: it’s a stupid thing to attempt. But were we gonna let that put us off? No chance. This either means it will change how content studios tell stories for years to come, or... not. Either way, we’ve created something incredible. The path to get to this point has been far from easy, and we’re not finished just yet. Every breakthrough breaks something else that needs tweaking. But we’re getting there, and it’s really quite special indeed. 00:00 Intro - Unlocking the Holodeck 01:26 The Challenge 03:34 The mythical Holodeck 05:56 The Rise of Virtual Production 09:19 The Tracking Problem 12:20 The Result 15:49 Building the in-volume camera 'Ripley' 19:41 What's Next Crucial resources and people we've learned from: JSFilms:    / @jsfilmz   Matt Workman:    / @cinematographydatabase  

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