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hey! in this series we’re building a multiplayer racing game with cards from scratch using unity, and the goal is to actually ship it on steam by the end. in this first episode we focus on setting up the project and, more importantly, getting ai agents ready to help us write code inside unity. we’ll be using tools like mcp and antigravity to connect everything and start experimenting with ai-driven workflows. this series is all about sharing the full process, including wins, mistakes, and everything in between, so you can follow along and learn with me. if you want access to the project files as we go, you can check out my patreon below. links: patreon → / ethandev44 unity mcp → https://github.com/CoplayDev/unity-mcp antigravity unity package → https://github.com/dunward/com.unity.... chapters: 00:00 intro 01:57 creating unity project 02:18 set up code editor (IDE) 03:06 Unity MCP 04:07 Agent Skills 04:32 AGENTS.md 06:13 end keywords: unity tutorial, unity multiplayer, game development, indie dev, unity 6, urp unity, ai game development, ai coding, codex ai, unity mcp, antigravity ide, unity setup, game dev workflow, making a game from scratch, steam game dev, unity networking, ai agents coding, devlog unity, programming for artists, indie game project