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The kind people over at PDX allowed me to have an early go at the long-awaited Cities: Skylines II, along with many core members of the community - what better to do than to start a timelapse build right away in a theme that the game perhaps wasn't specifically built for? This is just my attempt at figuring out just how realistically C:S II allows the player to lay out roads, landscape, add nature, and organically grow a city inspired by a specific part of the world. For a vanilla game, I think it's doing pretty well. I already can't wait to see how I can develop the town over the next few weeks - and how the game will develop over the coming years with what seems to be a very strong foundation! ----- Follow me on: ►Twitch: / silvarret ►Twitter: / silvarret ►Discord: / discord Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com