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Subscribe https://bit.ly/sub-cgs #crpg #dungeonsanddragons #goldbox No Commentary 0:00 Pool of Radiance - 1988 2:10 Curse of the Azure Bonds - 1989 4:54 Secret of the Silver Blades - 1990 7:46 Pools of Darkness - 1991 14:33 Gateway to the Savage Frontier - 1991 17:33 Neverwinter Nights - 1991 [ MMORPG on AOL] 22:49 Treasures of the Savage Frontier - 1992 28:25 Champions of Krynn - 1990 32:08 Death Knights of Krynn - 1991 37:09 The Dark Queen of Krynn - 1992 45:14 Buck Rogers: Countdown to Doomsday - 1990 47:58 Buck Rogers: Matrix Cubed - 1992 50:16 Spelljammer: Pirates of Realmspace - 1992 54:33 Forgotten Realms: Unlimited Adventures - 1993 1:04:55 Hillsfar - 1989 [related] 1:08:01 Order of the Griffon - 1992 [related] 1:13:54 Pool of Radiance: Ruins of Myth Drannor - 2001 [related] More about Gold Box series games (from Wikipedia): Gold Box is a series of role-playing video games produced by SSI from 1988 to 1992. The company acquired a license to produce games based on the Advanced Dungeons & Dragons role-playing game from TSR, Inc. These games shared a common engine that came to be known as the "Gold Box Engine" after the gold-colored boxes in which most games of the series were sold. Licensing and development In the mid-1980s TSR, after seeing the success of the Ultima series and other computer role-playing games (CRPGs), offered its popular Advanced Dungeons & Dragons (AD&D) property to video game companies. Ten companies, including Electronic Arts, Ultima creator Origin Systems, and Sierra Entertainment applied for the license. Strategic Simulations, Inc. (SSI) president Joel Billings had, along with many other companies, earlier contacted TSR about licensing AD&D, but TSR was not interested at that time. Although smaller and less technically advanced than other bidders, SSI unexpectedly won the license in 1987 because of its computerized wargaming experience, and instead of releasing a single AD&D game as soon as possible, the company proposed a broad vision of multiple series of games and spinoffs that might become as sophisticated as TSR's tabletop original. After winning the AD&D license, the number of SSI's in-house developers increased from seven to 25, including the company's first full-time computer-graphic artists. TSR significantly participated in the games' development, including designing a tabletop module that the first SSI game would be based on. Using Wizard's Crown's detailed combat system as a base for their work, the development of the Gold Box engine and the original games was managed by SSI's Chuck Kroegel and George MacDonald. Later versions were led by Victor Penman and Ken Humphries.