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RokuCommunity meetup hosted on Thursday February 12, 2026. Topics include: BrightScript simulator overview: Marcelo Lv Cabral presented the evolution of the BRS project from a Hulu unit testing tool (2017-2018) to a monorepo with a core interpreter, browser support, and Node.js CLI. Architecture & extensions: The core interpreter is synchronous and shared across platforms, with extensions (e.g., SceneGraph) decoupled for flexibility. The project supports Electron desktop apps, a browser sandbox (BRS Fiddle), and CLI usage. Threading & performance: SceneGraph “Rendezvous” threading was implemented using shared array buffers to coordinate between interpreter and render threads. Performance is strong - often faster than physical Roku devices - with major drawing optimizations contributed by Mark Pearce. CLI & desktop simulator capabilities: The CLI supports REPL, unit testing, Draw2D rendering in terminal, and ECP control. The desktop simulator replicates Roku services (installer, ECP, Telnet, screenshots) and supports VS Code debugging with breakpoints. Advanced developer features: Simulator includes deep linking, localization, resolution/overscan controls, registry inspection, network debugging, feature injection via hasFeature, and a special multi key events manifest option for advanced game controls. Multi-platform strategy: Apps can run on Roku, web (PWA), Electron, and potentially platforms like Steam using the same zip, with runtime customization based on detected features (e.g., touch controls, simulator mode). Limitations & workarounds: Browser security restricts sockets, certificates, DRM, and some codecs; CORS proxy support was added for web builds. Some newer ECP commands and SceneGraph features remain incomplete. Testing & automation focus: Plans include a mocked canvas for headless Node.js execution (server/Docker testing), improved unit testing workflows, and expanding missing SceneGraph nodes. The simulator supports fast, non-blocking screenshot capture for automation.