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This is a tool-assisted demonstration. Done on Dolphin 5.0 Lua Core with savestates, slowdown, frame advance, and Info Display (created by Swarejonge). This isn't a typical upload from me. Whenever I post something, it's usually to document a new strategy, publish a completed best-known time, or both at once. This, however, is something entirely different. My love of this game roots not only from TASing and optimization but also from the miscellaneous parts of the game which aren't often thought about. This video serves to showcase one of those obscure details in a never-before seen way. DK Summit is one of very few tracks in this game to have item boxes that are inaccessible to the player through direct means. At the second bend of the S-turn, there's a set of three item boxes located far below the track. These items can be seen from a distance by turning around after the cannon and tricking over the invisible wall (this was how the items were discovered in 2012). The reason for these items' existence and placement is unknown, but one thing's for sure: they're there. For 15 years, these items have gone untouched in regular play, and they've long been written off as completely inaccessible. However, given the glitch hunting scene's vast knowledge of the game in 2023, I started to get curious if these item boxes really were as inaccessible as we've come to believe. Let's get a bit more specific about the boxes to illustrate the problem. The items are located roughly 32000 units below the track directly above them (for reference, the Spear is roughly 275 units long), and they're positioned at Y = -22000. Already we have a pretty major issue since the game has a hardcoded failsafe to count the player out of bounds if they even fall below Y = 0. The teleport caused by a respawn takes 130 frames to occur from the moment the player crosses Y = 0, and if we consider that 120 units per frame is the fastest the game will allow us to move, we have a maximum range of 15600 units below Y = 0, which is still over 6000 units away from the item boxes. While this alone may seem to immediately confirm the items' inaccessibility, we have a trick up our sleeve: the Mega Mushroom Fast Fall. In the past year or so, glitch hunters have discovered that, while in a mega mushroom, the XYZ speed cap is increased substantially. This allows us to move faster in situations where our external velocity surpasses 120, such as with a supergrind. Since gravity in MKW is caused by a decrease in EV in the Y direction, using a mega mushroom while airborne has the same effect, leading to our terminal velocity increasing. This boost to our fall speed allows us to cover the remaining 6000 units needed to reach the item boxes vertically, so that just leaves reaching their lateral position. The main problem here is that the items are in a REALLY awkward spot. All three are positioned underneath either drivable road or a higher killplane, so we have to get out-of-bounds and somehow get underneath the track at the same time. Thankfully, there's a unique solution we can use. For whatever reason, the Cheep Charger (and apparently other vehicles) can clip through the halfpipes on DKS by performing a trick and landing upside-down. This allows us to clip out-of-bounds while simultaneously facing towards the track rather than away. While this has no uses in time trials, it certainly works for this specific purpose. To summarize, by using Cheep Charger, we can perform a trick off the zipper to clip through the floor with an angle directed towards the item boxes. We then use the mega mushroom and move in such a way that by the time we reach the universal killplane, we've already reached one of the item boxes laterally. The increased speedcap of the mega mushroom allows us to then fall fast enough to reach and break one of the item boxes just before the game teleports us back onto the track. Major props to Gaberboo for helping me with the No Respawn Blackout visual, and thanks to Police for bringing the "Cheep Charger" Zipper Bypass to my attention! Music: シーモアバトル (Fight With Seymour) - Nobuo Uematsu and Tsutomu Narita ( • Видео ) Composed for the Final Fantasy X HD Remaster soundtrack. ____________________________________ MKW TASing Discord Server: / discord MKW TAS BKT Website: https://mkwtas.com/