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Release Date: November 20 1996. Developer: CyberFlix. Publishers: GTE Entertainment, Europress. Producer: Andrew Nelson. Writer: Andrew Nelson. Designer: Bob Clouse. Programmers: Bill Appleton, Todd Appleton. Composer: Erik Holt . Engine: DreamFactory. Platforms: Windows, Macintosh. Genre: Adventure Game. Mode: Single-player. 0:00:00 Start 0:00:05 Tour on Titanic 0:17:29 At London Apartment 1942 0:21:58 On board Titanic 1912 3:35:26 Titanic sinking 4:17:06 Optimum Ending 4:23:29 Ending 1 (No Items) 4:34:09 Ending 2 (Notebook) 4:45:36 Ending 3 (Rubaiyat) 4:56:09 Ending 4 (Painting) 5:10:22 End Game ⚡With “Optimum Ending” (all items obtained) and 4 more other Endings: (only Jewerly, only Notebook, only Rubaiyat and only Nazis Painting obtained). ⚡ Wiki: https://en.wikipedia.org/wiki/Titanic... ► Titanic: Adventure Out of Time is a 1996 point-and-click adventure game developed by CyberFlix and published in the United States and United Kingdom by GTE Entertainment and Europress respectively, for Windows and Macintosh. It takes place in a virtual representation of the RMS Titanic, following a British spy who has been sent back in time to the night Titanic sank and must complete a previously failed mission to prevent World War I, the Russian Revolution, and World War II from occurring. The gameplay involves exploring the ship and solving puzzles. There are multiple outcomes and endings to the game depending on the player's interactions with characters and use of items. ► The game was created with CyberFlix's proprietary engine DreamFactory, which was also used to create Dust: A Tale of the Wired West. Extensive research was done by the development team to ensure historical accuracy and to precisely recreate the ship's interior and exterior 3D environments. As with Dust, Titanic's character animation was done by overlaying multiple still photos of actors to create mouth and facial movements. With sales above 1.5 million units, Titanic was a commercial success. It received generally positive reviews from gaming critics, who praised the game's story, atmosphere and recreation of the ship, though there was some criticism towards the character animation and some of the puzzles. ► Storyline: The player is a British spy, Frank Carlson, who failed to board the Titanic and complete his objectives there that could have prevented both World War I and II. In 1940, during the London Blitz, a Nazi bomb falls on Carlson's home in London and the blast sends him back in time to Titanic a few days before it hit the iceberg. Frank now has a second chance to complete his objectives, find secret war plans that can prevent WW I and consequently WW II and track down a painting that's the key to the whole mystery. In his way, save for the running clock, are various spies on board, all of whom have their own plans for shaping the future of the world. The game is a first person point and click adventure that doesn't focus on inventory and item-collecting but instead gives the player many objectives that a real spy would have gotten such as using a telegraph to send a coded message or determining through chitchat which of the passengers might be spies.