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Part II: A Cold Day In Hell Chapter One: The Baseball Bat After having been drugged by Mona Sax, Max wakes up in the basement of Lupino's hotel, tied, about to get his head cracked. The strategy I use at the start may look like it's easy to do, but it's actually pretty risky. There's a decently high chance of failing completely and 90% of the time you do survive you'll still take damage. What you want to do is aim at a point where you don't hear the sound of the bat hitting the wall but also not move it a single pixel too far to the right or it wont hit the guys coming in fast enough to prevent them from firing at you for a millisecond. You can "sneak" in the level for a little bit, but one funny and annoying thing about Max Payne is that firing a gun (or swinging a bat) or triggering shootdodge will immediately alarm the AI, and I mean it's so fast that enemies have enough time to move away and dodge the already fired bullets, and the bat doesn't kill with one hit, so trying to do some sort of sneak attacks does not work here. You can wait until a certain moment in the cycle of the enemies movements to sneak to a room with guns undetected and THEN start killing, but I've done that only rarely and have no surefire strategy on how to deal with the situation with such limited ammo.