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How To Make A Thieves Guild Map That WOWS Players We did bandits, and you guys LOVED it. So here's the follow-up to the topic that I mentioned in the sewer system video -- we're talking thieves' guilds and their headquarters. How do you design the building so that it works, not just as a headquarters for an underground empire, but also as a cover for the outside world AND for your players to infiltrate? This is how. 1:26 Making it a Headquarters 4:18 The Entry Point 5:32 The Ground Floor 7:20 The Upper Level 8:52 Secrets of the Base 10:16 The Basement Level 14:21 The Vault Get more information about the Two-Coin Guild here: / redquills Join the Red Quills community to share dungeon builds and encounter ideas: / discord The materials for this week's map: Anko 110gsm Sketch Book (13.8cm x 21.6cm) Staedtler 0.4mm Red Fineliner Pen Artliner 0.6mm Black Fineliner Pen Artliner 0.4mm Black Fineliner Pen Artliner 0.2mm Black Fineliner Pen UniPin 0.1mm Black Fineliner Pen UniPin 0.05mm Black Fineliner Pen –––––––––––––––––––––––––– Support the channel and access exclusive content, downloads, and behind-the-scenes notes: / redquills Become a YouTube channel member for extra perks and early access: / @redquills #dndmaps #dungeonmaps #thieves #thievesguild #ttrpgdesign #mapmaking