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Join Grant Abbitt's Ultimate 3D Artist Program: https://www.gamedev.tv/courses/ultima... Sign up to get notified for the Ultimate Indie Program with me: https://www.gamedev.tv/courses/ultima... In this video we're making a level asset for a shmup game in Unreal Engine and we're focusing on metallic surfaces using the Imphenzia Pixpal Palette Texture and smooth surfaces with sharp edges. Just a few minutes of tinker time before we import the asset into the Unreal Engine project to see what it looks like in a game =) Wishlist UNFAIR RAMPAGE: KNIGHTFALL here: https://store.steampowered.com/app/31... You can support me on Patreon: / imphenzia LEARN LOW POLY Character Modeling - Blender 3.5 Full Course: • LEARN LOW POLY Character Modeling - Blende... Watch this video to learn every step of the way to create your very own characters! My website: https://www.imphenzia.com Universal Sound FX: https://www.imphenzia.com/universal-s... Imphenzia Discord server invite: / discord My Instagram: / imphenzia Twitter: / imphenzia My Itch.Io page with all my Ludum Dare games: https://imphenzia.itch.io/ Imphenzia Merch: https://teespring.com/stores/imphenzia My Twitch Channel: / imphenzia In-depth learn how Low Poly Modeling in Blender: • Learn Low Poly Modeling in Blender 2.9 / 2.8 I use a Sony FX3 camera with a Sony FE 2.8/24-70mm GM lens. My primary microphone is now the Shure SM7B, and I use a Rode NTG3 shotgun mic if I need it to be out of view. I downgraded to a Focusrite Solo from my wonderful RME Fireface UFX II that I had to sell when I moved from Sweden to Australia. Thanks a lot for watching and sharing my videos :)