У нас вы можете посмотреть бесплатно [FIRST VICTOR] Cimmerian Shade 100% [Impossible Demon] by SrGuillester and AZuLer4 или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
MY REACTION WAS SO CRINGE!! My excuse is: It was my first time ever SPEAKING with an ENGLISH SPEAKER in VC. Don't ever remind me that this was my reaction. Ok now actual description: How do I even begin with this. I started this 9 days ago because (i don't remember why this happened) I was on a septa stream and I got reminded to play cimmerian shade, just to see if i could do better than last time (i couldnt do 80-100 like a year ago, wanted to see if that would change). My small progress motivated @spcreat_gmd to come back to the level and he ended up fluking the level from 82% which is insane. I never wanted to steal his verification, but even after he verified it, I kept pushing because I was having too much fun with it, even if the gameplay is incredibly awkward and inconsistent. I came back on the 11th (because that's when i came back from school (i can only play on weekends)) and beat it on the 14th. Which means I have beaten a new hardest in only 6 DAYS. Many people doubt this level is this hard and I do too, but at this point I think my tg mindblock has become too far and if I try to look at this level's difficulty more objectively, it absolutely DEMOLISHES the golden, tartarus, and sonic wave infinity in EVERY ASPECT, and I got a huge skill boost out of nowhere so that might be the reason of why I beat this so quickly, and also this level isn't attempt grindy so that's why it might seem like such a low attempt count (which it is but it's not as insane as you might think, for reference, i beat fragile in under 24hs of playtime, and grinded 9k attempts, and on this i spent 6 days (and all day most of them) and 10k atts only). Kinda makes me think about what could've happened if I never told spcreat about my progress, I would've broke both his WR (when I got 87%) and WR run (when I got 20-100) and then verified it now. About the level now: Predrop (0-20): This part is one of the most annoying parts of the level for sure, since it's really buggy and the last bit of it is really inconsistent and what makes the predrop hard, but at the end it gets somewhat consistent and you will be able to get to the drop kinda often (i got 63% 1 attempt before i beat it). 1st Drop (20-30): This part is probably the easiest by far, there's a few clicks that can kill you randomly like the first spider double click, 26% or 29%, but other than that it's completely free after a lot of practice. Wave (30-50): This is the hardest to learn by far, but the gameplay itself isn't that bad, although it's really common to choke at dumb spots of this wave from 0, since it plays differently for reasons I Don't Know. Everything gets INSANELY consistent. The only really hard part of this is the staircase at 40-45, but at the end it kinda just works, the 2 clicks before the spam might be the run killer for everyone though. Now the reason I call this 2nd half heavy (1st half is HARDER but more CONSISTENT, 2nd half is easier but WAYYY MORE INCONSISTENT) ""Break"" (50-62): The jump at 56% is SO BAD I don't even want to explain in depth how annoying this jump was. It's physically not even that hard but at the same time it's the hardest click of the entire level no fucking doubt, that killed me 33 TIMES FROM 0. The dash orbs might look inoffensive but the slopes can kill you LITERALLY RANDOMLY and I still don't know why that happens you just die for literally no reason, and releasing too early can happen too which is kinda annoying, but if you're lucky with the slope bug then the dash orbs part should be free. 2nd Drop (62-81): I'll start with the floating ball. 62-63 is extremely awkward because of the terrible transition into it and it will stop you in most of your runs, but you kinda get the rythm after a LOT of practice. 64% is a weird gap it can kill you sometimes but it's not as bad as 62-63. The rest of it is pretty easy gameplay. Now 67-81 is probably the hardest part of the level, i'll start: 71-72 is really weird and buggy you might sometimes miss the black orb because ur too high and the H blocks jumps are weird as fuck they don't work sometimes. Then you have 73% which is the most RNG bullshit tripleclick i've ever seen, and then after that shit you have 74% which is a pretty dumb microclick that can kill you randomly. The rest is pretty consistent but I choked at dumb parts unfortunately. Ending (81-94): The main chokepoint of this part is 83%, the rest is just nerve-wracking gameplay, very awful part. Last Cube (94-100): Literally 10 times worse than the last slaughterhouse cube and I have NO IDEA how I fluked this, I literally only had 3 decent runs to 100 which were 20-100 and 67-100x2, insane luck. This is based off my own experience and @spcreat_gmd disagress with almost everything I said on this so idk who's the biased victor here. Desc. is too long so i'll leave the completion info in the comments :P Thumbnail by: / sillycsy_hours