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In today's video, I wanted to go through and discuss the entire main questline featured in the Bloodmoon expansion, for the Elder Scrolls III: Morrowind. It starts with he player hearing rumors about an Island to the North called Solstheim. Taking a boat there and checking it out, you interact with 2 factions, the Imperial Legionnaires stationed at Fort Frostmoth, as well as the Skaal. Strage occurrences start happening, including the disappearances of Captain Falx Carius, Tharsten Heart-Fang, and the Frost Giant, Karstaag. At some point, you learn that Werewolves are behind these attacks and what's more, you become infected with Sanies Lupinus, Lycanthropy. You get to decide whether or not you want to become a Werewolf, or you get cure the affliction. Either way, you end up in Hicine, The Daedric Prince's Hunting Grounds, and must fight for your life. Don't forget to like, comment and subscribe! 0:00 An Island to The North 03:45 Rebellion at Frostmoth 11:49 The Frostmoth Smugglers 19:08 The Disappearance of Captain Carius 24:50 The Skaal Test of Loyalty 54:16 The Skaal Test of Wisdom 01:01:41 The Skaal Test of Strength 01:07:17 The Siege of Skaal Village 01:11:44 The Totem of Claw & Fang 01:16:29 The Ristaag 01:21:38 The Castle Karstaag 01:28:28 Dream of Hircine 01:37:45 Disrupt the Skaal Hunt 01:40:33 Siege of Castle Karstaag 01:45:03 Hircine's Hunt 02:00:41 Rite of The Wolf Giver 02:08:39 My Thoughts #gaming #elderscrolls #quest #lore #morrowind