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I programmed my own 3D game engine from scratch. How does a 3D graphics engine work? What is the graphics pipeline? I built a custom 3D graphics engine from nothing using DirectX 11 that is capable of rendering any arbitrary 3D model taken from an OBJ file. I also write several shaders, programs used to turn vertex data into something that can be seen, to give textures and shadows to the rendered triangles in the models. A work around to not being able to render objects in 2D was created. The creted 3D engine is used to create my own 3D shooter. Play Typing Simulator 3D: https://inkbox-software.itch.io/typin... Join the Inkbox Athenaeum Discord: / discord Typing Simulator 3D official trailer: Sources: Rastertek tutorials: https://www.rastertek.com/tutindex.html World Karate Championship: • Playing Every Apple II Floppy, E135 | Worl... Creating a cube in unreal engine: • How To Make a Textured Spinning Cube in Un... 3D Models Sources: Japanese teapot: https://sketchfab.com/3d-models/japan... Keyboard: https://sketchfab.com/3d-models/keybo... Cheese wedge: (https://skfb.ly/6TFqB) by CzernO is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/b.... Low Polly Sun Glasses: (https://sketchfab.com/3d-models/low-p...) by Luke_Swag_Walker Low Poly Camera https://sketchfab.com/3d-models/1990s... Music credits: A Crime In Progress by John Bartmann from Free Music Archive Liscense: CC BY-SA This video was sponsored by Brilliant